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THE LEVEL DIDN’T WORK
We tore down a finished level and rebuilt it from the first corridor. Here's what broke and why it was worth it.
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AN IDEA WORTH KEEPING
A rough character sketch refused to leave the board. Notes on how a throwaway concept became part of the world.
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MAKING THE WORLD FEEL WRONG
Tests in light, scale and silence, and how we make a place feel slightly off on purpose.
This is a demo build-log entry. Edit or delete it from Posts in your dashboard.